#include "DX12String.h"

#ifdef DX12
DX12String::DX12String(char* pscStr)
{
	m_str = pscStr;
}

DX12String::~DX12String()
{}

void DX12String::SetStr(char* pscStr)
{
	m_str = pscStr;
}

char* DX12String::GetStr()
{
	return m_str;
}
#endif // DX12